
Dead Space 3 - Xbox360, PS3

Responsible for modeling, optimizing, texturing and polishing.

In-game assets, modeling, optimization, shaders assignment.

My task was to optimize the existing models, to texture the room and to polish it.

Existing room and models, already textured, I was responsible for polishing and adding the final touch.

Scene modeled, optimized, textured. Huge terrain, vertical shaft and a plateau in a cave, very challenging for optimization and blended shaders.

The same area from a different point of view.

Alien machine room, completely modeled, optimized, textured and polished. A very beautiful zone after the final VFX and lighting were added.

Alien machine room, after solving a small puzzle, a gigantic gate will open. The statue of an alien is guarding the entrance.